WWDC 2016: Everything You Need to Know

  Last week Apple hosted its annual Worldwide Developer Conference (WWDC). Frankly, it paled in comparison to Google I/O last month, with some notable omissions and let downs – no mention of anything related to virtual reality, no major update to the tvOS platform, etc. While Google I/O offered more for developers and consumers alike, […]

Daydream and VR: Why The Industry is Growing Faster Than Expected

  There’s been a lot of conversation about what’s to come for virtual reality. Daydream was showcased at the 2016 Google I/O conference just last month, suggesting that VR might become more widely accessible to consumers sooner than many expected. With basic (Google Cardboard), high-end (Oculus Rift, HTC Vive), and soon middle-market (Daydream-enabled devices) options […]

The Ultimate Design Decision: Skeuomorphism Vs. Flat Design

  At the 2013 Worldwide Developers Conference, the new iOS 7 interface transformed from a rich 3D design to a flat 2D design which sparked a lot of conversation. Although both desat ign concepts are still used widely today, there are pros and cons for each style, depending on what your organization’s goals are. Before developing […]

Google I/O 2016: What You Need to Know

  Google I/O wrapped up last week, and it didn’t disappoint. The Google team introduced a number of improvements to existing tools and platforms, as well as many new initiatives that will help accelerate development, reach and engage users, and build mobile products more efficiently. These are the ones we think are most exciting, especially […]

Introducing FoCuS: The Comprehensive Mobile App Prototyping Solution

Mobile app prototyping is a tremendously valuable exercise. It allows you to create a visualization of how your mobile app will function, demonstrate user flows, and give an idea of design and layout. For those who have a good idea of what their mobile strategy is and have already gone through the product definition phase, […]

How Retail Apps Are Adding Value For Your Customers

  Retail apps are developing faster each year and entirely changing the shopping experience. They are becoming an important personal shopping tool for many consumers worldwide. Retailers are developing apps that appeal to consumers’ shopping needs such as product browsing, rewards points, suggestions, and even transactions. Consumers have new shopping habits and are now relying […]

An Introduction to Server Testing

What is Server Testing? Server testing verifies that the services you need to develop your apps are working as intended. A testing suite includes a number of test cases that demonstrate not only what is working correctly, but what works when it shouldn’t, for example logging in without a password or requesting another user’s secure […]

Designing With Ugly Content: Effective Content Management

  Every member of the team serves the content king during some point in the development process. Large scale projects can involve writers from different teams – from marketing to legal – and multiple incoming data channels that require technical strategies to manage.   Part of a user experience designer’s job is to understand the […]

The “Cord-Nevers”: How Millennials Are Driving The Mobile Video Revolution

  “For content owners, the reality is that your audience is slowly moving away from you, evolving into one that demands your best content anywhere, on any device, and at any time” – Ooyala Global Video Index Q4 2015   While cord-cutter has been a common industry term ever since people started moving away from […]

Adobe XD vs. Sketch App: Whoever Wins, We Win

      The lack of direct competition for any program is a shortcut to market penetration. To have this advantage for more than seven years, that’s the real deal; it’s called branding. That was the case with Adobe Photoshop many years ago and it is now for Sketch app.   Website and mobile app […]